![]() ![]() You can see the button is pressed with nothing on it. I just gave you what you needed to make a BSG version of the game. My shortcut to the revLoader has this added to the target field:ĪGAIN. Here is a chunk of the rev-client.log that shows it emulating Steam:Ĩ 20:38:26 SteamDisconnect IP = 192.168.0.100 | SteamID = STEAM_0:0:1148502148Ĩ 20:38:26 Adapters::CSteamNetworking005::AllowP2PPacketRelayĨ 20:38:26 CAdapterSteamClient010::GetISteamGameServerĨ 20:38:26 Using Interface: SteamGameServer010Ĩ 20:38:26 CAdapterSteamClient010::GetISteamMasterServerUpdaterĨ 20:38:26 Using Interface: SteamMasterServerUpdater001Ĩ 20:38:26 CAdapterSteamClient010::GetISteamNetworkingĨ 20:38:26 Using Interface: SteamNetworking005Ĩ 20:38:26 RevEmu NSNet Checking Client: Attempt to send data to UDP host resulted in error: 10049Ĩ 20:38:31 Adapters::CSteamGameServer010::SendUserConnectAndAuthenticateĨ 20:38:31 UserConnect IP = 192.168.0.100 | SteamID = STEAM_0:0:1148502148 (178)Ĩ 20:38:31 CAdapterSteamApps004::BIsSubscribed ![]() It only took me about half an hour to do this. This is because the revEmu emulates connecting to Steam. In the SKIDROW version, I load in half a second, and in the revEmu version, it loads in 3 seconds. This causes loading from saves to take substantially longer. It will not work in the SKIDROW version because it doesn't attempt to connect to Steam. The difference is, it MUST attempt to connect to Steam via the revEmu (meaning, it pretends to be connecting to Steam). Using that version (build 4535), I've made a version that can reproduce the button save glitch. Portal2.exe (the original, not the cracked one)Īnd I followed the steps I gave on the previous page of this thread. ![]()
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